Nintendo GameCube DOL-101 Gaming System SILVER Console 2 Controller Bundle NGC

Regular price $151.95
Regular price $159.95 Sale price $151.95
-$8.00
Shipping calculated at checkout.
Availability: 5 in stock
Regular price $151.95
Regular price $159.95 Sale price $151.95

You will receive the following (if it's not listed directly below, it's not included):

  • Platinum Silver GameCube Console DOL-101
  • 2 x New Up-to-date Black GameCube Controllers
  • AC Adapter
  • Composite RCA Cable

OVERVIEW:

DOL-101 consoles do not have a "Digital AV Out" port

Fast loading, high capacity optical disk and four controller ports. The compact shape is not only practical - the unique design is symbolic of Nintendo's commitment to focus on creating the world's most original and innovative video games. With a game library of hundreds of titles in all possible genres, powerful technical specs, and a cast of exclusive characters unrivaled by any other system, players in search of a great gaming experience need look no farther.

System specs

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Graphics processor: 162 MHz ATI "Flipper"
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision: 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.